Sunday, July 22, 2012

A new...well, me!

Hey, there!

So, if you've been coming here for a while (and if you have, then thanks!), you may have noticed that both my blog background and myself have changed. Well, it's nothing but truth and the new design that I am now sporting can be fully seen here:

It's ME!! Again!!
To be frank (not Matt), I've been going through design changes since five years ago when I was first fully realized as a character. I've been on four legs, I've had this crown, another crown and various different designs for my favorite piece of clothing (my diaper!). However, this time, I think that the major changes are done with and if any OTHER edits occur, they'll most likely be on the small side (small especially compared to a strapping, large monster like myself). What I like most about this design over all of the other ones...is probably the hair. Those luscious golden locks that probably remind you a lot of a particular Japanese manga by artist Akira Toriyama. I've always wanted hair, but I could never find a design that really fit me...until now, anyway.

I could talk at length about the different theory that goes into my design, but I'll save that for another time...and I'll probably have some new drawings to illustrate those theories a bit better! If you really want to know more (and see a bigger version of this picture), consider visiting this linkie: New Djermengandre on DeviantArt

Considering my giant foot that's coming at you in this picture, this probably sounds more appropriate than it ever has:

STOMP YA LATER!!

Friday, July 6, 2012

Donate to the Kaiju Combat Kickstarter!



Hey there, Kaiju-enthusiasts!

So, let me get to the point: you should TOTALLY donate to this new kickstarter project. As the title of this entry suggests, it is a brand new Kaiju fighting game (well, if it gets funded it will be). It is being headed up by some notable names in the Kaiju scene, being Matt Frank (super-awesome Godzilla artist), Chris Mirjahangir (Kaiju fan, photographer and one head of the awesome Godzilla fansite, TohoKingdom) and none other than Simon Strange (former Pipeworks employee and head of the Godzilla development team that created the console trilogy that started with Godzilla: Destroy All Monsters Melee; now head of Sunstone Games, LLC.). 


I am excited because I've wanted a new giant monster game for a very long time (at least since 2007) and now I can not only possible have it, but I (and others who pledge money) will have a chance to be an integral part of the development process! I won't go into too many details because you can check all of those out on the page, but I will say this: I want this to come to fruition. So get all of your giant monster loving friends in on it as well and donate!


LINK: Kaiju Combat Kickstarter Page!


Stomp ya later (possibly online if the game gets funded and released)!

Saturday, June 30, 2012

The floodgates will open.

Hello, everyone!

Wow, I am so pumped right now. I just realized how many games come out within the next few months that I am personally looking forward to! Without too much explanation, allow me to share with you what I am personally looking to get my giant furry hands on:

Kingdom Hearts 3D: Dream Drop Distance (July 31st, 2012)




I am a very big KH fan. I've been playing the games since the first one on the PS2, and I pretty much own all of them save for KH: Re: Coded. I have been excited for this one ever since it was announced, like, two years ago and the day to play is finally upon us. It sucks that it comes out in Europe first, but that's alright! I so can't wait to start bouncing off all the walls in every world.

Dark Souls: Prepare to Die Edition (August 24th, 2012)




So, long story short, fans asked for Dark Souls to come to PC. Not only did From Software and Namco Bandai comply, they are going to put the game out will a not insignificant amount of new content! I loved Dark Souls ever since I first played it on the XBOX 360, but I didn't have the pleasure of online. Now, it's coming to the PC and I will enjoy every second of that new content!

Guild Wars 2 (August 28th, 2012)




I may not have had the pleasure of playing the first Guild Wars, but I fell in love with the world of Tyria upon seeing my first trailer for the game (which I believe was a Gamescom trailer...I kind of forget). My love deepened when I was lucky enough to be involved in the beta weekends and stress tests that the game has had. Simply put, I cannot wait to make my place in Tyria history. Charr for the win! Monsters unite! RAAAAAWWWWR!!


Tekken Tag Tournament 2 (September 11th, 2012[I think...])




I got into Tekken not too long ago; I'm okay at it, I guess. But my less-than-professional status at the game didn't stop me from getting excited about this new one. I didn't play the original Tag (my first Tekken was 6) but I'm pretty sure with a lot of practice, I can get a handle on this new game. If you can guess who my main character is, you get a cookie...not one of mine, though. I'm still indecisive as to who my second will be...

--

And there you have it; the games of Fall that I am most excited for. Thanks for reading and allowing me to talk to you about my most anticipated Fall bangers.

Stomp ya later!

(BTW, all images are (C) their original owners. I take no ownership of ANY of these images. Please don't sue me; this whole thing is just for fun.) 

Tuesday, June 26, 2012

Hey, there!

Hey, there (hey, that's the title)!

I apologize for the inactivity, but I've been doing some stuff recently to basically force myself to have a project to work on. I'm not dead, nor am I ignoring my new blog here; I've just been lacking in the stuff to post department. If my project goes on to actually become something worth talking about, I'll probably have a lot more to say. For now, I leave you with this:



Yup.

Stomp ya later.

Wednesday, June 6, 2012

E3: Electronic Excrement Expo

Hey guys...yeah, I'm sad right now. Sad because this year's E3 (so far) is a total bore.

What Happened?

The big three press conferences failed to impress in any way; Microsoft's conference showed Halo 4 (which I don't care about) and then they spent the entirety of their conference talking about tablet support for their console. I honestly zoned out and then fell asleep during that entire show. And if it wasn't the two things above, it was some other aim-down-sights game that had too many explosions and too little excitement. Oh yeah, and they also tried to make multi-platform games look better on their console by telling you that you can shell out money for DLC on their console first.

And then Sony's conference...ugh. They spent a huge chunk of their conference talking numbers and new partnerships. They did show Quantic Dream's next game which I'm...oddly not excited for considering how much I dig Heavy Rain (seriously, I love that game) and then they showed "Playstation Soulless Brawler" which looks like utter shit on its own merits, let alone when you compare it to its obvious source material (which I'm not going to do, because it goes against my policies). They also showed The last of Us which...I also can't bring myself to care about. Their biggest blunder, however, was failing to show really anything for that shiny new handheld that they recently released! They acknowledged the existence of a "Call of Doodie" game, but that's for the lowest common denominator of those who call themselves "gamers" to get some quick sales on the thing. I am actually interested in buying a Vita sometime in the future, but they aren't trying to give any reasons beyond Street Fighter X Tekken...but I already have that on PS3.

Instead of showing off a heafty amount of Vita games, they spent 10-15 minutes talking about some gimmicky piece of nonsense called "Wonderbook" for ten years olds who's parents/older siblings happen to have a PS3. There was nothing NEW at their show and if it was new, it was hardly worth noting. And then they also started on their own "DLC exclusivity" tangent.

And then Nintendo...siiiiiigh. I was completely ready to be super duper excited for their show...but they also failed to deliver. They started their show so strong with Pikmin 3 for Wii U, but the show went downhill very fast. The majority of my Big N's show was showing off games that are already out for other consoles and if they weren't that, then they were games that I had known about previously. They then decided it would be a great idea to show Wii Fit U and an even more wonderful idea to end the show with NintendoLand. Come on, guys! Where's Metroid? Where's Zelda? Where's a freakin' HD STARFOX?! What the HELL is going on?! Where are the awesome surprises?! I already knew about New Super Mario Bros. U and New Super Mario Bros. 2 was revealed already! Which reminds me: why were are talking about 3DS games in a Wii U presentation when the 3DS games were getting their own show anyway? I appreciate the fact that Nintendo is also trying to appeal to their new, quote, casual demographic...but they are not the ones who watch E3.

I don't understand. Maybe this is the result of longer development cycles taking up so much time that there's no time to devote to creating games that will surprise the crowds this year rather than showing the same stuff we showed last year. None of the big three had much of anything interesting to say and while I am most likely still going to buy a Wii U just because I know what's (hopefully) going to be on it in the future, Nintendo didn't do a good job of securing that future by showing stuff that would be available in 2013. Ubisoft seemed to be the only presser that had new stuff to show, but my interest in the stuff only goes so far, save for Rayman: Legends. EA's conference was dominated by sports BS and rumors of Dead Space 3 were floating around for so long that the game may as well have been confirmed before they showed it.

I dunno...maybe I was expecting too much? Or has the usual "WOW" factor of E3 died in the wake of the recent decline of the Games Industry as a whole?

Stomp ya later...I guess...

Monday, June 4, 2012

Electronic Entertainment Expo [E3] Begins!

Hello, once more!

This particular post is directed toward those that, like myself, dabble in the hobby of video gaming. I don't normally like to call myself a "gamer" as that term has become poisoned by the spoiled, insufferable antics of many who carry the title, but this post isn't about that.

This post is about the annual E3 event and how it will begin going down today. However, I probably won't be watching any pressers today because the only one I am interested in (Nintendo) doesn't start until tomorrow. 'Course, I will be keeping up with the all of the latest news and relaying what really makes me excited (if anything) here, when it happens.

Good gaming, and stomp ya later!

Idea: X-Kaiju

Hey, all!

I am here once more to talk about...something. As you have probably surmised, I am somewhat of a creative beast. I have lots of ideas in my head, though some don't get much farther than the conceptual stages. Some do get farther than that but the ones that don't, I effectively call "brain farts". "Idea" is a little segment where I relay one of those ideas to you, the reader.

Today, we're going to talk about one of my relatively new ideas called "X-Kaiju", pronounced "Cross Kaiju"
The Logo

As you know, I love giant monsters AKA kaiju AKA daikaiju; their city-stomping, earth-shaking, other-monster-face-punching ways have enchanted me for a good seven years now, though I can trace these wonderful feelings of mine developing more like fifteen years ago. Anyway, my favorite kaiju of them all is one that pretty much everyone knows and that is Godzilla, the original King of the Monsters. My love for kaiju and my newly developed artistic and creative abilities and thought process have given rise to this thing I call "X-Kaiju".

X-Kaiju's Main Monster, Djermengandre...hey, that sounds familiar...

"X-Kaiju" follows the adventures and encounters of its main monster, Djermengandre...yes, I am the main monster of this thing, but it is a different version of me. Anyway, Djermengandre is called the "X-Kaiju" because of his unique ability to devour weakened enemies and use their DNA to adjust his own genetic code on the fly, gaining permanent new abilities or just flatout making him stronger; kind of like the "Megaman" of kaiju.

The story isn't just monster fights and senseless destruction, however...okay, its mostly that, but allow me to go on. It also follows the events surrounding Verra's (that's the planet's name) Kaiju Response Division, a section of the global military that in itself has its own two sections, being the militaristic "Defenders" section tasked with fighting the monsters and the Research and Development section which is tasked with studying the monsters and creating new gadgets to use against them; they are often trying to create non-violent devices that serve to drive the monsters away from cities rather than killing them and are the focus of the "human side" of our story.

"X-Kaiju" has a lot of things going on it; its got action, romance, conspiracy, raw emotion and the mysteries surrounding the origins of the main Kaiju. I imagine that it would not only be a fun story to work on, but it would fun for those who decided to read it.

If I were to get off my lazy butt and bring this thing to fruition, it would be a comic. This is because I've been reading a lot of Archie's Sonic the Hedgehog and it awakened a latent desire inside of me to create my own brand of serial fiction. The series would be structured in a number of arcs or what I would call "movies" that tell a focused story for whatever number of issues it takes to tell that story; when that story ends, I would move on to the next one and then the next one until the final arc. Even though all of the stories would seem isolated, they would all connect in the timeline of the main story. Ironically, I already have a good idea as to how the story would end.

Well, that's pretty much it. Thanks for sitting here and seemingly taking interest in this installment of Idea. I'll have more for you as they come and who knows...maybe "X-Kaiju" will cease to be just an idea sometime in the future!

BTW, you'll be able to read a more detailed description of X-Kaiju Djermengandre on my DeviantArt profile soon.

Stomp ya later!

Wednesday, May 30, 2012

Random Video: A Bear Takes Over Skyrim


Yeah, I think this would make the game much better. There's just something completely awesome about bears...maybe because I'm 20% bear. I'm still waiting for my Werebears, Bethesda!!


Oh yeah, the sequel:


Stomp ya later!

Speaking Loudly: Dragon's Dogma

Hello there, humans and otherwise! Today is the debut of another new feature for my still-in-debut-stages blog. I like to call it Speaking Loudly and no, it doesn't actually involve me yelling at you. I don't like to raise my voice unless I really have to. In any case, these segments involve me giving my personal assessment of some kind of media in word form, be it a video game or a movie...most times, it'll be games, though.

A warning: this info spiel may have spoilers, but hopefully not many.

With that, let's get into this with this feature's first entry:



First, an overview. Dragon's Dogma is an open-world action/adventure game set in a medieval world where heroes are few and monsters are plenty. You play as a character of your own creation who bares the title of "Arisen" and that is somehow important. Then again, I would think that you would be a noteworthy person simply because you survived something as drastic as...a massive dragon ripping out your heart and eating it. Right away, you see what you're dealing with: a game that is sort of crazy in its own right. After discovering your "special-ness" you pick up a weapon (which is how you determine your starting class or "vocation") and head out to find the winged lizard (who hopefully isn't an ancestor of mine) who ate your freakin' heart right in front of your face, completing quests and slaying monsters on the way. You know, RPG stuff.

Speaking of the slaying of monsters, I'm now going to talk about one of the best aspects of Dragon's Dogma's gameplay and the element that I believe puts it on top of any other game of this type: the combat. I love the combat in this game! It just feels so...right. Taking an enemy down in DD requires skill and proper exploitation of your enemy's weakness. Unlike most games of this type, when you hit an enemy (or when an enemy hits you) in DD, you feel it. I'm talking about a tactile, satisfying feeling that says "I really railed on that dude with that sword". And then the challenge. The LEGITIMATE challenge; DD is cheap in no way. If you die, it was YOUR fault, not the game's. The controls are responsive and collision detection is pitch perfect; the lack of lock-on is no excuse for failure. Then again, this is coming from someone who religiously plays Monster Hunter, so that might have something to do with my ability to deal with that. And then there are your pawns; pawns are special spirit warriors that fight at your side and they're one of DD's most integral elements. Your pawns can take on any of the game's vocations (being strider, fighter and mage along with the advanced versions of those and the hybrid jobs) and the one that you create, you create through the same editor that you use to make your own character.

"Wait Djermengandre, you only get to create ONE pawn? That means ONE helper?! Considering how challenging you say the game is, that doesn't sound very fair!" I hear you say. Well...that's what your internet connection is for. You can recruit the main pawn of anyone else who is playing the game if they have put their pawn online and through doing this, you can create a party of up to four adventurers who are ready for anything...except that ogre that you thought you were strong enough to fight. I just wish you could recruit (or create) a fighter bear. Oh yeah, and you can also fine-tune the behavior of your pawns through use of the Knowledge Chair. Don't like your pawn running to pick up items in the heat of battle? Sit 'em in the chair. Do you want them to talk less? Chair. Do you want them to pick up fallen allies and bring them to you so you can revive them? DA FREAKIN' CHAIR!

As far as open-world games are concerned, DD is an actual GAME and not some over-rated walking simulator.

Acquiring target...YOUR FACE.
Alright, much as I would love to go on at length about the combat, let's talk about something else...like the graphics. DD's graphics are pretty good; about what you would expect from a current-gen game. Some of the textures are muddier than what I would like, but overall, the game looks good. It's certainly not going to burn your eyes with its ugliness or something like that, but at the same time, it may not dazzle those who play PC games at the highest possible settings. However, one thing I really like about DD's presentation is the fact that the world actually moves. Trees and grass sway, leaves float through the wind, far-off seas churn...everything (or maybe "e'erything") that you would expect to move does exactly that. There are also lots of people walking around towns and they stumble and stuff when you run into them. It's great.

The soundtrack...you know, I've been playing the game for some thirty or so hours and I haven't heard that much music. It's probably because they save all of the really good themes for important events and battles, but I would really have liked a much meatier playlist to accompany me on my grand travels through this massive world. The songs I've heard I liked, but I just wish there was more music behind you when you're dashing across some massive field. The sound effects are really good and fit the subject; wolves howl, ogres sound kind of like gorillas (they also act like them) and bandits talk trash because they think you won't kick the balls out of them.

Oooooh boy....
As you would expect from a game like this, DD has lots of sidequests and places for you to complete and explore. Most of it is the usual stuff like "kill this many monsters" or "find this item", but there are some others that are like "follow this dude at night and be all stealthy about it". Really, I don't care what the quest is as long as it ends in an epic battle. I'm not going to give an hour count for the entire experience, mostly because I don't think it's worth trying to devalue the experience a good game can give you by trying to give an estimated amount of time that you'll spend playing it. I'll just say that if you find that you like the game, you'll be playing this one for a while.

...And I think that pretty much it. Dragon's Dogma is a wonderful game that is just the breath of fresh air that the open-world genre needed. Finally, we have an open-world RPG with an engaging combat system and actually rewards you for playing it rather than looking at it. Most of the gaming press is determined to shut this game down for some reason; I've found that most of their complaints are completely invalid. That view is immediately assisted when they come out comparing this game to the likes of The Elder Scrolls V: Skyrim (which I've also played). Dragon's Dogma is not Skyrim and Skyrim is not Dragon's Dogma. You may see mediocre scores coming out of the press for this game; don't listen to them. I implore you, if you want to try an open-world game with tight, responsive, rewarding gameplay, pick up Dragon's Dogma. At the very least, download the demo to see what I mean about the combat.

Stomp ya later and thanks for listening!


Thursday, May 17, 2012

First Feature: Game Time

Hello, Djermengandre here!

This post here is about my first feature that connects both my blog and my youtube account (yup, I have one of those too!) and I would like to call it "Game Time". Basically, what I do is I post a video of myself playing a video game...wait, don't leave yet! Yes, I know that everyone does this kind of thing now but that's basically my point. Why not me too? Seeing as my equip load is rather...lacking, I don't really do much commentary; it's just you and me, playing games. I also go for more organic playthroughs; I don't do speed runs and I don't attempt to showcase myself being ridiculously awesome. I just want to play the game and I want you to enjoy it.

So with that out of the way, I'll introduce my first episode...

Djermengandre's Game Time, Ep. 1: Featuring Roar Rampage


Seeing as the video is the main attraction (go to Youtube to watch the remaining parts), here is where I talk about the game in general. 

"Roar Rampage" is a browser game that you can find on the website neutronized.com. It is a side-scrolling beat-'em-up type game, but the twist that makes this game SUPER (especially in my case) is that you play as a giant dinosaur with a boxing glove. And you don't fight thugs on the streets; you fight buildings, other structures and various military units that are trying to take you down. 

I love this game for a good number of reasons. The first is that it is rather meaty for a browser game; it has fifteen levels and it quickly becomes pretty challenging but the challenge comes from how fast you can get your reflexes to respond to the threats on your screen. It is authentic difficulty and isn't cheap in any way.

The second reason is the clever use of physics. When you damage buildings in "Roar Rampage", they fall in on themselves and you punch the falling building parts, sending them flying! You can also knock enemies into one another, destroying both of them! The one boss in the game...well, I'll let you watch the video to see, but its great! The game is awesome! It's super fun! And it allows you to DESTROY the puny humans and their WEAK structures! GWOOOOOAAAARRR!! Ooh...ahem, I apologize. That doesn't usually happen.

Anyway, I will link you to the entire episode, for your convenience:


There. Look out for episodes of Game Time...hopefully, I can figure out what game to play next.

Stomp Ya Later.

A Little Introduction

Hello there!

Welcome to my Lair!! Mwah hah hah hah hah...oh wait, wrong intro. Ah, here we go.

Hello and welcome to Djermengandre's Lair...I don't know how you got here, but I hope you'll stay a while...I get lonely. As you can very well see, there isn't much here yet, but I've only just started after all. Soon, I'll have lots of little features that all generally just have the single thing in common being that they will mostly just be random thoughts and analyses that I for some reason want to publicize. I don't have the inane delusion that my thoughts are so grandiose that everyone has to know about them...but I do like to think that I have an interesting thought process, at least.

So I guess next you'll ask "who am I"? Well, I'll answer that question. My name is Djermengandre Daimaoh (as you know doubt figured out already) and I am a monster. I am also a...big boy to say the least and I like doing...well, monster stuff. As far as things that you could possibly relate to, I like video games, movies and I like to consider myself as somewhat of an artist. I am a big (no pun intended) fan of giant monster movies (kaiju eiga as those in the circle commonly know them as) with the universal example being Godzilla and I also...um...well, I guess that's it then.

That was my introduction. Yeah I know, not very exciting, but be patient! I will be back with more stuff...for now, I will leave you this link to my deviantArt page just in case you want some kind of proof that I am an artist: http://djermegandre-the-god.deviantart.com/ (shameless advertising, ftw).

Stomp ya later!